I'm pretty sure i've gotten most of them labled in my. I have written and created ideas and small scripts/storyboards for a small films series called "Illegal Danish" (youtube it) for "World of Warcraft", as well as other smaller movie titles using the same game engine.If you guys need help with any graphic addresses -besides overworld ones- I can prolly tell you the addresses to get you on your way. (this is the part where you tell me "newb! Did you NOT see the open positions list earlier?" and I walk away ashamed ) I've been familiar with Crimson Echoes for a while now, but to be honest, this thread really came out of no where for me! I have been waiting for some fricken information on echoes to really surface.Īnyways, more to the point, I read through the thread, and from what I've found, does this mean that there are absolutely no open positions for any of us skilled in creative writing or dialogue? I've definitely had some experience with both and, I'm quite curious about contributing in such a fashion. Hey! I've been a longtime fan of Chrono Trigger (since I was about 6, or very young). It's an easy learning curve for laying down tiles. I added a little extension to Crono's room as my first act in Temporal Flux, with a table and some chairs. If you want to map, just load something up and try it out. Solidity and z-plane can be polished later in the beta phase. Then, things get more complex because walls need to be solid, height needs to be handled, and stairs.ugh, stairs can be a nightmare.īut that's not the most important thing right now we just need someone with an eye for aesthetically pleasing stuff. Anyhow, it matters because whatever layer is checked under the Locations > file thingie, is what layer you will be editing when you lay down tiles. There are three layers out there layer 2 is the background, layer 1 is the foreground, and layer 3 is lighting effects. Then, to save, you go to Locations > Write to Memory, and then File > Save.īut it gets complex after that. Mapping is "relatively" easy, in that once you load a location, you click a tile on the right with your mouse, and then if you click on the map, it will lay down that tile. It's only a matter of time.Īh, the encyclopedia is just a little slow lately. I'm still a bit sloppy with the program, but I'm catching on. I've been fiddling around with it in some spare time I had retouching the overworld map, trying to get Mystic Mountain debugged, rearranging NPC's here and there, and (yes, I'm guilty of it) getting strong equipment (Swallow, Haste Helm, Berserker) at game start to see how quickly I can get through. Thanks for the help last week JLukas, program works beautiful. Besides, if you're serious about your own work, how hard is it to make your own thread? We all have dreams, but we need discipline to make them reality ('scuse me if I sound Victorian). I'm still new around here so I don't know the local customs, but I think it'd be nice to keep this thread on the topic of helping the Crimson Echoes project instead of dreaming about your own. Learning the game's coding to the point where you can make it do what you want it to do, when you want it to, with a cherry on top, is what takes the most time. It really doesn't take long at all to wipe the game (maybe half an hourish if you know what you're doing). You want a blank Chrono Trigger, you boot up Temporal Flux and just get delete happy through the event editor, right after you figure out what does what.
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